Any equipment the imp wears or carries is invisible with it. Invisibility: The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Magic Resistance: The imp has advantage on saving throws against spells and other magical effects.Īctions Sting (Bite in Beast Form): Melee Weapon Attack: +5 to hit, reach 5 ft. 280) It may not be exactly what youre after. It reverts to its true form if it dies.ĭevil's Sight: Magical darkness doesn't impede the imp's darkvision. DnD Personality Traits: 5e List + 60 Homebrew Ideas 33 Best Dungeons and. Any equipment it is wearing or carrying isn't transformed. Its statistics are the same in each form, except for the speed changes noted. 100 the best way to see how something works is to make a homebrew copy of an official monster, then take a look at how we built it. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight! Traits Shapechanger: The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. This rogue subclass is the embodiment of luck in another class than the wizard, giving you the ability to turn the tides of battle. 5e Homebrew Creatures Monsters Dragon Type Monsters, Quality and Featured. Some templates require you to recalculate the monsters CR, per Creating a. Rogue: Lucky Devil - D&D 5e - Luck is a Mistress and She Favours You. Half-Dragon is a template you can apply to any beast, humanoid, or. Subclasses, backgrounds, feats, items, monsters, spells, and otherĬontent available on Roll20. Templates are modifications that can be applied to existing monsters. These D&D 5E Free Basic Rules only contain a fraction of the races,
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